"The intent of this guide is to give quick directions to people entering a World of Warcraft battleground (BG) for the first time."Honor system The honor system rewards players that can play on a regular basis. Within five minutes, you should have enough information to follow what's going on and make significant contributions to your team. Once a week (usually on Tuesdays, after the maintenance is over), your standing is reassessed and based on your achievements of the week past, your rank will be re-evaluated. There are additional resources to the BG (see the links at the end of this guide), but I never really found a simple explanation gathering all the important information in one convenient place, so I hope you'll find this guide useful. If you want to become a more knowledgeable BG player, read this article in its entirety since the second half of it contains a few advanced advice. Introduction When you enter these battlegrounds, you are guaranteed to be playing with players in the same bracket: 10-19, 20-29, 30-39, 40-49, 50-59 and 60. Note that you don't have to go to the geographic locations listed above to enter a queue: all the major cities (Orgrimmar, Undercity, Thunder Bluff, Stormwind and Iron Forge) have three battle masters in the War Quarters for each of them. There are fourteen ranks, and the higher you go, the harder it is to get to the next level (but not impossible: each realm typically has a small number of levels 14). Just sign up with all three of them, then go on your way: you will be teleported to the battlegrounds as soon as your turn comes (you will be prompted first). All three battleground have different structures and strategies and picking one is a personal choice. On the other hand, the higher you are, the slower your rank will decay if you don't play, thus allowing you to slow down or let one or two weeks go by without playing without seeing your rank drop down too much. The exact formula used to calculate the honor points is not public, but a few facts are known about it. <hr />In a nutshell: WSG is probably the BG that's easiest to grasp and to have fun at initially. In a nutshell, the final number is calculated from the number of HK (Honorable Kills, see below) and honor points that are granted to you based on achievements performed by you or your team throughout a game. It has ten players maximum and the goal is to capture the enemy flag and bring it back inside your base (your own flag must be there as well). AB games have fifteen players maximum and the goal is to reach 2000 resources first. Whenever you gain one level, you can go to your main city's Hall of Braves to buy the new items that are now available to you. The production rate depends on the number of nodes that your team controls. AV has a maximum of forty players on each sides and features epic battles where the two sides are trying to kill the opponent's general. Note that you need to be at least level 6 before you can enter the hall, and to whet your appetite, you will probably be happy to learn that at level 11, you can buy an epic mount for 90g... Marks Finally, each appearance in either of the battlegrounds will grant you either one (if you lose) or three (if you win) ""marks"".
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Depending on what you're looking for and who is playing, games can have sophisticated strategies or no strategies at all. These marks can be turned in at each battleground location for money, reputation and honor for every three marks you turn in. Any player above level 51 can participate. While it is possible to turn in marks for each battleground separately, I recommend you wait until you have three marks for each battleground and then turn in the ""For greater honor"" quest. <hr />Levels As indicated above, you can start playing the BG as soon are you're level 10, but considering how brackets are structured, you will probably die a lot if you happen to have a level that ends in 0-6. You will get more honor and reputation with all three factions this way. Be aware that each mark only stacks up to 20, so make sure you never have more than 17 marks when you enter a battleground, or you might end up losing some (the extra marks are actually mailed to you in that case, but they have a twenty four hour expiration, so check your mailbox as soon as possible to retrieve them or they will be lost for good). " .
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Obviously, having a level ending in 9 guarantees that you will never face anyone higher than you (except in Alterac Valley). Also, keep in mind that all battlegrounds are marginally different at level 60 than any other level, since most of the players you will face will not only have epic mounts, they will most likely be geared in tier 2 epics or more. For people not familiar with this term, it simply means that the opponents will have better gear than you, so be prepared for a certain amount of frustration in the battlegrounds at level 60. For this reason, I strongly recommend staying at a level ending in 9 for as long as possible if you enjoy PvP gaming. Once you reach 60, there is no turning back... " "If you've never played any PVP, I recommend you start with Warsong Gulch, which is fairly easy to master strategically.
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The goal is to capture the enemy flag and to bring it back next to your own flag (which needs to be there in order to score the point). The first team to capture the enemy flag three times wins. The top of your screen indicates how many flags each side has captured so far and if a flag icon is next to it, it means that the flag shown is currently in the hands of the enemy.
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WSG games typically start with a rush on both sides toward their opponent's FR, capture their flag (since most of the time, 8-9 players rush in offense, only 1-2 can stay in defense, and they get quickly overwhelmed). Then each side will bring the enemy flag back to its base and try to hide in a ""safe"" place (see below). After that, the game is mostly about protecting your flag carrier while trying to spot and kill the enemy carrier. Depending on how confident the team is, it is common to leave the flag carrier with two or three defenders and send the rest of the team in offense to locate and kill the enemy carrier.
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If you see an enemy pick up your flag and run, immediately announce which way the runner is going, which is typically either ""gy"" (the graveyard), ""ramp"" (the ramp that leads to your base) or ""tun"" (the tunnel).
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