| Is it your first time in a BG (battleground)?By Gimmy Vincent |
"PvP is a very different game than PvE, and you'll need to radically alter the way you play if the battlegrounds are your very first contact with PvP."Honor system The honor system rewards players that can play on a regular basis. This section is not about teaching you how to play PvP but just a list of a few battleground-specific thoughts that you might find useful. Once a week (usually on Tuesdays, after the maintenance is over), your standing is reassessed and based on your achievements of the week past, your rank will be re-evaluated. I'll start this section with a few general comments and then more specific ones depending on which class you are. There are fourteen ranks, and the higher you go, the harder it is to get to the next level (but not impossible: each realm typically has a small number of levels 14). I'm hoping to receive some help from the community to fill this section since even though I have three 60 characters, my Rogue is the only one I've ever PvP'ed with. The first thing you need to realize is that you will rarely be dealing deadly blows. On the other hand, the higher you are, the slower your rank will decay if you don't play, thus allowing you to slow down or let one or two weeks go by without playing without seeing your rank drop down too much. The exact formula used to calculate the honor points is not public, but a few facts are known about it. That's right: very rarely. In a nutshell, the final number is calculated from the number of HK (Honorable Kills, see below) and honor points that are granted to you based on achievements performed by you or your team throughout a game. You'll land a few hits on someone, but you won't be the first one to hit them and you won't be the one finishing them off. Whenever you gain one level, you can go to your main city's Hall of Braves to buy the new items that are now available to you. <hr />Therefore, all the crit and combo abilities you have in store need to be revised in light of what battlegrounds really represent: teamwork. For this reason, I tend to focus a lot more on crippling and immobilizing enemies than killing them (I rely on my heavily equipped teammates to do that). Note that you need to be at least level 6 before you can enter the hall, and to whet your appetite, you will probably be happy to learn that at level 11, you can buy an epic mount for 90g... Marks Finally, each appearance in either of the battlegrounds will grant you either one (if you lose) or three (if you win) ""marks"".
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DOT's are also a good weapon to use since a lot of human players will know when to run away to heal (especially paladins, which have the ability to ""bubble up"" when they reach 1% health and then heal themselves), but they will typically not know exactly the amount of DOT they have just received until it's too late. Rogues Mind-Numbing and Crippling poisons are a must. These marks can be turned in at each battleground location for money, reputation and honor for every three marks you turn in. Forget all the other damage-dealing poisons that you probably use in PvE. While it is possible to turn in marks for each battleground separately, I recommend you wait until you have three marks for each battleground and then turn in the ""For greater honor"" quest. In the battlegrounds, you want your enemies to walk very slowly, receive massive DOTs, have their casting time reduced and, last, receive less healing (healing is difficult in the battlegrounds). You will get more honor and reputation with all three factions this way. Be aware that each mark only stacks up to 20, so make sure you never have more than 17 marks when you enter a battleground, or you might end up losing some (the extra marks are actually mailed to you in that case, but they have a twenty four hour expiration, so check your mailbox as soon as possible to retrieve them or they will be lost for good). " .
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I also use a lot of Kidney Shot to immobilize someone, and Rupture, which is a great DOT to inflict especially with five combo points. As a general tactic, Rogues should never engage plate and mail and should stick to cloth only. Based on what I said above, you will never be able to kill any of these players, but you can incapacitate them quite a bit by sneaking behind enemy lines and either sap them if they are not in combat yet (ideally when they just resurrected or are drinking or eating). If they are in combat, a Cheap Shot, followed by a Back Stab and maybe one Sinister Strike are a good way to make their life a bit harder.
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Depending on your build, you will have accumulated three or four combo points by then and it's then time to run away back to your team and spend your capital on Slice and Dice to make sure you don't lose these points (again: you will not be killing your target, so the combo points will disappear soon). Sapping priests or druids is particularly effective since you are basically putting out of commission a major healer for thirty to forty seconds. Sapping lonely flag takers is also a good option if you know that help is on the way and you don't feel like soloing that particular player." "Don't be afraid to jump in! Especially if you need a change of pace from the usual level grind.
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Starting at level 10**, you can join the Warsong Gulch queue and see what PvP is all about! Warsong Gulch is a 10-person per side faction battle, arranged in 10 level brackets (e.g. levels 10-19 compete together, then 20-29, 30-39, etc.) What's more, you'll bolster your PvP ranking with each honorable kill you accumulate (though after 5 kills on a player, you no longer get honor points for killing them). While taking out opposing faction members is fun, the real honor points are won by capturing your opponent's flag, defending and retrieving your flag from the enemy, and winning the first to three competition.
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But what's all this talk about flags and points.
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