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Week 13
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April 2, 2008


WED
2
APR

Hold the Line; An Endgame Tanking Reference

&quot;The following is the second compilation of my reference guide written to help those new and old in Warcraft raiding. None of this is a replacement for guild strategy decisions, nor is it the end-all and be-all of tanking. Enclosed in this guide are four major sections designed to assist dedicated tanks; though it is written for Warriors, it may be helpful to Druids and Paladins, as well as anyone interested in researching certain dynamics of the endgame. wow gold Open in a new windowThe first section covers Main Tanking and leadership qualities related to this role. The second section covers gearing and itemization as it relates to tanking. The third section covers tanking itself, in terms of talents, threat, positioning, and other related subjects. wow goldOpen in a new window kaufen The fourth and final section is a reference guide to specific encounters in the endgame. Addendums to this guide include mods and other various information. This guide, though long and undoubtedly arduous for the reader, serves the secondary purpose of preparing warriors who are unfamiliar with the endgame environment. wow goldOpen in a new window If you are a warrior applying to or forming a raiding guild, you are strongly recommended to read this and familiarize yourself with the concepts. I do not believe in the so-called casual guild. Any raiding guild, by the nature of achieving raid goals, is incapable of being casual and undisciplined. It is instead a high level of discipline and organization devoted to a goal, be it learning Molten Core on your weekends or learning Naxxramas six nights a week. wow po In everything we do, we are given a certain amount of time in which we either put forth our full discipline and attention or we do not; in which we either succeed or do not. achat wow goldOpen in a new window This guide is not written for people who do not wish to progress; it is written for those who have a deep desire to progress as fast as time permits. <hr />As such, I will not apologize for certain premises you may find in this guide -- for instance, Protection is better for raid progress in most new encounters than either Arms or Fury heavy builds. &quot; .

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