| Choose Your Weapon (Update)By Gimmy Vincent |
Which one to use...
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Perhaps you thought your warrior was stuck with the big hammer he was born holding, or that your mage couldn't equip a sword in the tradition of a certain white wizard of yore.
I did, until a kindly soul introduced me to the local weapon master, and unwittingly prompted the idea for the guide set before you know.
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While weaponry is more crucial for front-line melee'ers, just about any class can benefit from an understanding of the attribute boosts provided by weapons and other equipment; something discussed later in this article.
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+To Hit Bonus - Some weapons and armor have +to hit bonuses.
This number effects your base chance to hit your enemy.
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Against an enemy that is the same level as you are you have a base 5% chance to miss with melee and 4% with spells, assuming that you have maxed weapon skill for that level.
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By raising the to hit ability you can reduce your chance to miss down to 0% for melee and ranged and 1% chance to miss with spells.
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